The Blood of DawnwalkerThe Blood of Dawnwalker
Metacritic

The Blood of Dawnwalker Metacritic Score: 83 Explained

Updated 2026-09-15

The Blood of Dawnwalker holds a Metascore of 83 on Metacritic, based on 67 critic reviews, which Metacritic labels "Generally Favorable". The platform breakdown is PC 84, PS5 83 and Xbox Series X|S 86. The user score sits at 8.2 from 885 ratings.

Metacritic score at a glance

83
Metascore
Generally Favorable
67
Critic reviews
60 positive, 7 mixed, 0 negative
8.2
User score
Generally Favorable
885
User ratings
81% positive
84
PC
Based on 39 reviews
86
Xbox Series X|S
Based on 8 reviews

What a Metascore of 83 actually means

On Metacritic, 83 falls inside the "Generally Favorable" band, which begins at 75. That places The Blood of Dawnwalker above the middle of the pack for a full-price action RPG and comfortably clear of the mixed zone.

The raw distribution matters more than the single number. Of the 67 scored reviews counted on the PlayStation 5 page, 60 were positive, 7 were mixed and none were negative. Almost no critic actively disliked the game, but roughly one in ten felt it fell short of its ambitions.

That shape is typical of a debut project with a strong identity. Reviewers rarely argue about what the game is trying to do. They argue about how consistently it pulls those ideas off, and the scores in the 70s come from that argument rather than from a rejection of the concept.

PC, PS5 and Xbox scores differ slightly

Metacritic splits its aggregate by platform, and the three versions do not land on exactly the same number. PC sits at 84 from 39 reviews, the PlayStation 5 version sits at 83, and the Xbox Series X|S version shows 86 from only 8 reviews.

The Xbox figure looks the strongest, but it is also the least reliable, because eight reviews is a very small sample. A single outlet changing its score would move that number noticeably. Treat the PC and PS5 aggregates as the meaningful ones and the Xbox number as a snapshot.

The headline figure Metacritic displays for the game is 83, taken from the PlayStation 5 aggregate. Exact review counts drift as more outlets publish and as late reviews are folded in, so the precise totals should be treated as unconfirmed if you need the count to the unit.

User score versus critic score

The Metacritic user score is 8.2, also "Generally Favorable", and it is built from 885 ratings. Of those, 81% were positive, 8% mixed and 11% negative, which makes the player base slightly warmer than the critic average.

That gap is small, and the size of the gap is itself informative. A wide split usually signals a game that critics and players experienced very differently. Here the two camps broadly agree that the game is good, and they broadly agree about why.

User reviews lean heavily on the story, the characters and the pressure created by the 30-day time system. The negative ratings tend to focus on technical polish, animation and combat feel rather than on the writing or the world.

What critics singled out as strengths

The recurring positives across the scored reviews are the writing, the cast, the choice system and the way time is treated as a resource rather than a simple countdown. Several outlets described the game as one of the better RPGs of the year on exactly that basis.

Eurogamer scored it 4 out of 5 and described a familiar dark fantasy adventure carrying bold, provocative ideas of its own. IGN gave it 9 out of 10 and called it one of the year's best open-world RPGs. GameSpot's 8 out of 10 praised an incredibly ambitious first game from the studio.

PC Gamer's 83 out of 100 is a useful middle data point. Its reviewer called the game a resolutely miserable horror RPG with great ideas of its own, while noting that it does not always have the courage to follow those ideas all the way through.

What critics marked down

The most consistent criticisms are facial animation, general technical and performance roughness, repetitive combat encounters and traversal that does not feel as smooth as the genre standard. Stealth was repeatedly described as underdeveloped.

Some of the lower scores point at scope rather than execution. HobbyConsolas scored it 72 out of 100 and argued that the project's ambitions outran what the team could deliver at this size, even while praising individual systems.

None of this amounts to a broken release. It amounts to a game that reviewers expect to improve through post-launch patches, and several of them said so explicitly in the body of their reviews.

How the Metacritic score compares to OpenCritic

OpenCritic, which aggregates a similar pool of outlets with different weighting, puts the game at an 86 average with 91% of critics recommending it. It also ranks the game in the 93rd percentile of everything scored on that site.

The two aggregators therefore tell the same story from slightly different angles. Metacritic's 83 and OpenCritic's 86 both sit in positive territory, and neither shows the deep division that produces a 60-something average.

For a first release from a new studio, that is a strong baseline. The scores suggest a game worth playing now, with the caveat that the technical rough edges are real and are likely to be the first thing patched.

What is The Blood of Dawnwalker's Metascore?▾
83, which Metacritic classes as Generally Favorable.
What is the PC Metascore?▾
84, based on 39 critic reviews.
What is the user score?▾
8.2 from 885 user ratings, also Generally Favorable.
Is a Metascore of 83 good?▾
Yes. It is a positive score and a strong result for a studio's first game.
Do critics and players agree?▾
Broadly yes. The user score of 8.2 is only slightly warmer than the critic average.

Next Steps

Compare the Metacritic result with the highest-scoring individual review and the full roundup.

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